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                  CAPCOM CPS2 Emulator for PSP 2.2.2

                                NJ (http://nj-emu.hp.infoseek.co.jp)
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<Tv>

  PSPpCAPCOM CPS2(Capcom Play System II)G~[^łB

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ΉROMZbgɂ

  MAME 0.119ɏĂ邽߁Azipt@CMAME 0.119
  vROMZbgƈvKv܂B

  SĂROMC[Wt@Czipt@CɈkKv܂B
  tH_ɓWJt@CȂƂ΁A{IMAME
  SłB܂AMAMEΉĂȂROMZbgɂ͑Ή܂B

  t@CuEUŔ\ĂQ[͑Sē삵܂B
  삵ȂꍇROMZbgv̂ƈقȂĂƂƂłB
  ClrMame ProRomCenter̃c[gāAMAME 0.119ROMZbg
  vĂB

  ǂẴG~[^ÂMAMEROMZbg𓮍삳
  ̂ł΁Arominfo.datnotepadŏ΂̂łA
  ߂͂܂Brominfo.dat̓eĈӖ킩Ȃ
  ύXȂłB

  t@CuEUŃO[ŕ\ĂQ[͋Nł܂B

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fBNgݒ

fBNg͑SďNɎIɍ쐬܂B

 /PSP/GAME/  (CFW3.xx̏ꍇ/PSP/GAME150/)
      |
      +- CPS2PSP/  (root directory)
         |  |
         |  +- EBOOT.PBP    CPS2PSP{
         |  +- cps2psp.ini  CPS2PSPݒL^t@C (Iɍ쐬)
         |  +- rominfo.dat  CPS1 ROMZbgf[^x[X  (K{)
         |  +- zipname.dat  CPS1 pQ[Xg     (K{)
         |  +- zipnamej.dat CPS1 {Q[Xg   (C)
         |  +- command.dat  MAME Plus!pcommand.dat     (C)
         |
         +- cache/    LbVt@CpfBNg(romcnv_cps2.exeō쐬)
         |  |
         |  +- 19xx_cache.zip (:19XXpLbV/ZIPk)
         |  +- ssf2.cache     (:ssf2pLbV/k)
         |
         +- config/   Q[ʐݒt@CpfBNg
         |
         +- nvram/    EEPROMf[^ۑpfBNg
         |
         +- snap/     XN[VbgpfBNg
         |
         +- state/    Xe[gf[^pfBNg
         |
         +- roms/     ROMC[Wt@CpfBNg (ZIP`̂)
         |    |
         |    +- 19xx.zip   (: 19xx)
         |    +- ssf2.zip   (: Super Street Fighter II (parent))
         |    +- ssf2j.zip  (: Super Street Fighter II (clone: Japanese ver.))
         |    +- ...

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[U[C^tF[X̕\ɂ

Ever.2.2.2ŃoCi𓝍APSP{̂̕\ꂪ{̏ꍇ
  {ŁAȊȌꍇ͉pŕ\܂B

Ezipnamej.dat͓{gpȂꍇ͕svł̂ŁA폜
  ܂܂B

Eo[Wresource_jp.zipɊ܂܂Ă{tHggp
  Ăꍇ́AsvɂȂ܂̂ō폜ĂB

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LbVt@C̍쐬

  SẴQ[ŃOtBbNf[^̃LbV쐬Kv
  ܂Btromcnv_cps2.exeō쐬ĂBg
  romcnv_cps2.exereadme_cps2.txtQƂĂB

  {Iɂ͐eZbg̃LbV̂ݍ쐬ΗǂłB
  eQ[ɍ쐬Ă\܂B

  ȉ̃Q[̂ݓł̂łӂB

  ESuper Street Fighter II Turboyт̃N[Zbg
    ({ł̓X[p[Xg[gt@C^[IIXłB)
    ̃Q[͐eZbgssf2łAssf2ɃOtBbNǉ
    邽߁Assf2̃LbVł͐ɓ삵܂B
    ssf2tw肵ăLbVt@C쐬邩AʂɃLbV
    쐬ĂB

  EMighty! Pang
    USAłƓ{łł̓OtBbNROMقȂ悤łB
    {łUSAł̃N[ZbgɂȂĂ܂ALbV
    ꂼʂɍ쐬Kv܂B

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@

EQ[s̉ʂƃCj[ASẴj["RgK"
  Ƃőwv\悤ɂȂĂ܂B
  킩Ȃ΂Ƃɂ"RgK"ĂB
  ΂킩Ǝv̂ŁAڍׂ͊܂B

EQ[̐ݒ蓙ύX郁j[́AQ[s"HOME"Ƃ
  \܂B([U[[hŃRpCꍇ"START + SELECT"
  Ȃ܂B)

EQ[̃{^
  {^̊蓖Ă͕ύX\łBȉɃftHg̐ݒĂ܂B

  ȉ̏ꍇɂ́AIɃ{^zuʂɍ킹Ĕ]/]܂̂ŁA
  ɈӎĕύXKv͂܂B
  ET[rXj[Flip Screen̍ڂLɂꍇ
  Ecʂ̃Q[Rotate ScreenYesɂꍇ

  
    Up    - Up or Analog Up
    Down  - Down or Analog Down
    Left  - Left or Analog Left
    Right - Right or Analog Right
    Start - Start
    Coin  - Select

  2{^̃Q[
    Button 1 - Square
    Button 2 - Triangle

  3{^̃Q[
    Button 1 - Square
    Button 2 - Triangle
    Button 3 - Cross

  6{^̃Q[
    Button 1 - Square
    Button 2 - Triangle
    Button 3 - L trigger
    Button 4 - Cross
    Button 5 - Circle
    Button 6 - R trigger

  NCYȂȂh[Xp ({^͎gp܂)
    Button 1 - Square
    Button 2 - Cross
    Button 3 - Triangle
    Button 4 - Circle
    vC[؂ւ - L trigger

  ꑀ
    HOME: j[J
    L + R + SELECT: T[rXXCb` (̃{^Ɋ蓖Ă\)
    L + R + START:  1P & 2P START (T[rXj[Ŏgp)

  AdHoc
  t@CuEUŁ(Square)ŃQ[IAdHoc[h
    Q[N܂B
    HOME: |[YAؒf_CAO̕\
